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The PicoBoard allows you to create interactions with various sensors. Using the Scratch programming language, you can easily create simple interactive programs based on the input from sensors. The PicoBoard incorporates a light sensor, sound sensor, a button and a slider, as well as 4 additional inputs that can sense electrical resistance via included cables.
Designed for educators and beginners, the PicoBoard is a good way to get into the very basics of programming and reading sensors.
A PicoBoard also comes with a USB cable and four sets of alligator clips that measure the electrical resistance in a circuit. You can use the alligator clips to build all kinds of custom sensors. For example, if you attach the clips to a pair of home-made bracelets, you can detect when your wrists touch.
This is the book that created the Scratch book market in 2012. Colorful, comic-book style guide to making fun games with the block-based, wildly popular Scratch visual programming language. Now updated to cover Scratch 3!Scratch is the wildly popular educational programming language used by tens of millions of first-time learners in classrooms and homes worldwide. By dragging together and assembling colorful blocks of code, kids can learn computer programming concepts as they make cool games and animations.Scratch 3 has an updated user interface featuring new sprites, a new sound editor, and many new programming blocks. It also includes extensions that enable you to program physical devices (such as micro:bit and LEGO robotics kits) and to translate text within your Scratch projects.Super Scratch Programming Adventure! was created together with Mitch Resnick, the creator of Scratch (that's him on the cover). The book has readers create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time.In addition to specific programming instructions, the book includes comics that draw young learners into the book. Readers learn to code as they work through the comics which make programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer.Updated for Scratch 3
The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. (PDF)
About the Author
The Learning through Engineering, Art, and Design (LEAD) Project is an educational initiative established to encourage the development of creative thinking through the use of technology. Created by The Hong Kong Federation of Youth Groups in collaboration with the MIT Media Lab, the LEAD project promotes hands-on, design-based activities to foster innovation, problem solving skills, and technical literacy.
Table of Contents
Stage 1 - Riding A Flare From The Sun
Let's get to know Scratch! We'll also learn about sprites and coordinates.
Stage 2 - Entering Deep Space
This is where you'll make your the first game. You'll also learn how to create new costumes and program a character's movements, reactions, and sound effects.
Stage 3 - Trapped By Mona Lisa’s Smile
While writing this two-part game, you'll learn how to control the flow of a Scratch project. You'll see how to keep score using variables and control the order of the game using broadcasts.
Stage 4 - Defend Hong Kong's Technocore
You'll learn to control sprites with the mouse, program objects to bounce back, and more.
Stage 5 - Penalty Kick In Ipanema
You'll program a soccer game with a targeting system, several related rules, interactive sound effects, and a vivid, animated background!
Stage 6 - Race In The Desert
You'll learn how to create a side-scrolling racing game, program complex movements for sprites, and make the game's background change over time.
Stage 7 - The Seret Treasure of Giza
In this Egyptian adventure, you'll create an interactive maze with a guard, booby traps, and treasure!
Stage 8 - Wizard's Race
When you make this simple button-mashing game, you'll also learn how to play music with Scratch and create an animated background.
Stage 9 - The Final Fight... In Dark Space
You'll need to use all the knowledge you've gained while making this sweet fighting game. You'll create two characters with unique fight moves, custom health counters, and more.
Stage 10 - Epilogue
Fünf Paar Krokodilklemmenleitungen (rot, schwarz, grün, gelb und weiss) mit Kunststoff isolierten 35mm Krokodilklemmen an jedem Ende.
Länge 500mm.
Drahtstärke 14/0,12 mm (22AWG).
Maximaler Strom 0,5A.
GrovePi helps you build your own smart devices. No need for soldering or breadboards, just plug in your sensors and start programming. The easiest way to start prototyping your hardware dreams and connect your Raspberry Pi to the Internet of Things. The GrovePi works with all versions of the Raspberry Pi.
The GrovePi+ Board for Raspberry Pi is the easiest way to start prototyping your hardware dreams and connect your Raspberry Pi to the Internet of Things. GrovePi is an easy-to-use and modular system for hardware hacking with the Raspberry Pi. No need for soldering or breadboards, plug in your sensors and start programming. Your credit card sized computer enters the physical world.
Note: Raspberry Pi is not included.
Connect the Matrix, download the software and start programming!
The TTS designed Scratch Rainbow Matrix has been created with the real world in mind. The Matrix has 64 individual RGBs which can all be turned on to display any colour and at any brightness. Simply plug in the unit, download our helpful software and get programming! This is perfect for linking to the real world. The Scratch Rainbow Matrix is easy to use and provides a different way of controlling an output using Scratch. The TTS Scratch Controller can work hand in hand with the TTS Scratch Rainbow Matrix allowing children to really push the boundaries on their Scratch programming skills.
Ideas for activities in class:
learning all about how pixels work and how they result in us being able to see stunning sharp images on TV and computer screens
children can design a “Snake” game which is controlled with the TTS Scratch Controller and played on the Scratch Rainbow Matrix!
Makes STEM Education fun! Start out easy with a banana piano. First setup takes seconds. Then make game controllers, musical instruments, and inventions. Advance to female headers and multi-key remapping up to 18 keys. Ages 8 to infinity....
GrovePi helps you build your own smart devices. The Starter Kit includes the GrovePi board, 2-sided Acrylic Case, 12 Grove sensors, Raspberry Pi 3, Mini Wifi Dongle, Ethernet Cable, Power Adapter and microSD Card with our custom software so you an get up and running quickly.
GrovePi is a hardware system that helps you connect, program, and control sensors to build your own smart devices. It is built to work with all versions of the Raspberry Pi, a very powerful, yet small computer board about the size of a credit card. Learn more about it on the GrovePi product page.
Included:
1x Grove Pi+ Board
1x Grove Temperature & Humidity Sensor
1x Grove Relay
1x Grove Ultrasonic Range Sensor
1x Grove LCD RGB Backlight
1x Grove Buzzer
1x Grove Sound Sensor
1x Grove Light Sence
1x Grove Button
1x Grove Rotary Angle Sensor
1x Grove Red LED
1x Grove Blue LED
1x Grove Green Led
Various Cables
1x GrovePI+ Guidebook
A Raspberry Pi is NOT included!
The GrovePi + is CE compatible with Linux and Win10 and can be used with the Raspberry Pi A +, B, B + / 2/3.
The MAKEY MAKEY Bit turns everyday conductive objects (like bananas) into triggers that control your circuit and even your computer. You can connect the MAKEY MAKEY Bit to these objects using alligator clips.
When you connect the MAKEY MAKEY Bit to your computer with the micro USB cable it can act like a keyboard or mouse, controlling LEFT ARROW, RIGHT ARROW, and SPACE/ CLICK. For example, when you touch the SPACE/CLICK pad and an EARTH pad, it is the same as pressing the spacebar or left click on your mouse.
The MAKEY MAKEY is able to turn everyday objects into touchpads by using the object or conductive material to complete a connection between either one of the EARTH pads and any one of the three keypads (LEFT ARROW, RIGHT ARROW, SPACE/CLICK).
To get a quick sense of how this works, hook up a power Bit to any of the three input bitSnaps of your MAKEY MAKEY Bit, and turn the power on. Place one finger on the EARTH pad, then another finger on any of the three keypads – the signal indicator (small LEDs below each keypad) for the corresponding keypad should light up, because you are conductive!
POWER
The MAKEY MAKEY Bit can run on both the 9V(p1) and USB(p3) power Bits. The power Bit can be connected to any of the three input bitSnaps on your MAKEY MAKEY Bit, but will only power the input Bits that it is snapped to. If you want to power all three inputs with a single power, you will need to use a fork or powerSnaps. The MAKEY MAKEY Bit does not draw power through its micro USB port – it will require a power input when connected to a computer.
CONDUCTIVE MATERIAL
Using your alligator clips, you can connect your MAKEY MAKEY Bit to almost anything. Attach an alligator clip to one of the EARTH pads and another alligator clip to any one of the three keypads (LEFT ARROW, RIGHT ARROW, SPACE/CLICK). Attach the free ends of the alligator clips to objects and materials around your household to see if they are conductive.
Keep in mind that touching the free end of the alligator clips with your hands will complete a connection, triggering the MAKEY MAKEY Bit – this might make you think an object is conductive, even if it isn’t.
All metals are conductive in varying degrees of sensitivity. Aluminum foil and aluminized tape are especially handy for making conductive surfaces. Most fruits and vegetables are also conductive because of the water inside them, which means you might have to poke the alligator clips into the fruit or vegetable to use it as a touchpad. Water is also conductive, but keep in mind that the MAKEY MAKEY Bit is NOT waterproof.
Any kind of insulated wire is also great for giving your MAKEY MAKEY Bit some reach. This is particularly useful if you are working on a larger scale, and want to have touchpads set up throughout a larger space. Instead of wire, you can also use conductive thread, which you can easily find online. The thing to keep in mind about conductive thread is that it is un-insulated, which means that any contact with any point on the thread will complete a connection, and trigger the MAKEY MAKEY Bit.
MAKEY MAKEY OUTPUTS
When using the MAKEY MAKEY Bit, note that the keypad you select (LEFT ARROW, RIGHT ARROW, SPACE/CLICK) will correspond to the output bitSnaps directly across from those keypads.
You can use the MAKEY MAKEY Bit to trigger any output Bits. One thing to keep in mind is that your output will be active only while you complete the connection between the EARTH pad and one (or all) of the three keypads (LEFT ARROW, RIGHT ARROW, SPACE/CLICK) – the output stops as soon as you break the circuit.
For added complexity and interactivity try adding input Bits between the MAKEY MAKEY Bit and the output Bits you want to activate. In this way, you’ll only be able to activate the outputs by both completing a connection on the MAKEY MAKEY Bit AND triggering your input Bits at the same time.
Also make sure to visit MAKEY MAKEY’s website to check out more tips and tricks, as well as some awesome computer programs and games that can you can using your MAKEY MAKEY and other Bits.
CALLIOPE MINI - KLASSENSATZ Zyklus 2
Der Lieferumfang des Klassensatzes GS umfasst 20 Calliope mini und enthält neben 20 Einzelsets zusätzliches Zubehör wie Krokodilklemmen, Kupferklebeband, LEDs sowie eine Lehrerhandreichung.
25 Programme speicherbar
Minicontroller zum Programmieren
ideal für den MINT-Unterricht
Spielerisch die Welt der Computer kennenlernenDieser Calliope mini 2.0 mit Flash-Speicher und Bluetooth® ist ideal für den Einsatz in Ihrem Unterricht geeignet. Unterrichten Sie Ihre Schüler ab der 3. Klasse ohne jegliche Vorkenntnisse. Mit dem Calliope mini Microcontroller können die ersten selbstprogrammierten Blinker bis hin zu selbstfahrendem Roboter erschaffen werden. Installieren Sie hierzu auf Ihrem PC die passenden Software wie zum Beispiel Open Roberta Lab®, Makecode, TigerJython 4 Kids, abbozza! Calliope oder Calliope mini Swift Playground. Zur mobilen Programmierung eignet sich die Calliope mini App.
Mini-Computer mit umfangreicher AusstattungCalliope mini ist unter anderem mit einer 5 x 5 LED Matrix und RGB-LED ausgestattet. Die einzelnen Raster können gezielt gesteuert werden. Ein Lautsprecher ermöglicht das Abspielen von Tönen und auch Musik. Die Knöpfe und Tasten auf dem Calliope sind dazu da, um zum Beispiel Schaltkreise zu schliessen. An die Touch-Pins können verschiedene Sensoren angeschlossen werden. Ein starker Prozessor liefert genügend Leistung für alle anstehenden Ideen und Projekte.
Ideal für Ihren UnterrichtDank Flash-Speicher können bis zu 25 Programme auf dem Calliope mini gespeichert werden, ohne überschrieben zu werden. Die Programme sind durch die Bluetooth®-Verbindung permanent verfügbar. Ebenfalls wird die Möglichkeit zur Offline-Arbeit erweitert: Ist der Calliope mini 2.0 erst einmal programmiert, können Anwendungen nach Bedarf im Musik-, Deutsch, Sport- u. Sachkundeunterricht aufgerufen und genutzt werden, ohne zwischenzeitlich neu programmieren zu müssen. Der Calliope mini wird damit neben dem ersten Lehrmittel zum Programmieren lernen auch zum digitalen Zirkel für den Schulalltag!
Sensoren und Co.
Bluetooth®: Endgeräte lassen sich einfach kabellos verbinden.
Funk: Die Calliope mini können miteinander kommunizieren.
Kompass: Bauteil unter dem Knopf A, inkl. Bewegungs- und Beschleunigungssensor. Hilft dem Calliope mini, sich zurechtzufinden.
Lautstärkesensor: Das Mikrofon kann als Sensor die Lautstärke der Umgebung messen.
Temperatursensor: Zur Messung der Temperatur in der Umgebung (nicht exakt).
Lichtsensor: Misst über einige der roten LED die Helligkeit in der Umgebung.
Lagesensor: Misst in welche Richtung und mit welcher Geschwindigkeit sich der Calliope bewegen muss.
Reset Taste: Setzt den Calliope auf den definierten Start-Zustand zurück.
Status-Leuchte: Zeigt auf einem Blick, ob der Calliope arbeitet.
USB-Anschluss: Zur einfachen Übertragung von Programmen per Micro-USB.
Batterie-Anschluss: Zum Anschliessen des Kabels eines Batteriehalters. Ideal zur mobilen Nutzung.
Motor-Pins: Zum Anschluss von bis zu 2 Motoren für zum Beispiel ein selbstfahrendes Auto.
Groove-Adapter: Verbindungs-Stecker für Erweiterungsmodule.
Content:
20 Paket(e)
(CHF 82.85* / 1 Paket(e))
CHF 1,656.95*
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