In dieser Sammlung finden Sie interessante Informatikaufgaben, die von der internationalen Bebras-Gemeinschaft erstellt wurden.
Die Karten sind leicht verständlich und laden zum Knobeln ein. Zudem gibt es auf jeder Karte eine kurze Erklärung, wie diese Aufgabe mit der Informatik zusammenhängt. In der Klasse oder in einer Gruppe kann es darüber hinaus sehr spannend sein die Lösung, die man gefunden hat, den Mitschüler:innen zu erklären. Das schult das klare Formulieren und das Argumentieren anhand von nachvollziehbaren Überlegungen und damit das Überzeugen der anderen Kinder von der eigenen Lösung. Dies ist eine Fähigkeit, die über alles Fachwissen hinaus im Leben wichtig ist und bleiben wird. Es gibt deshalb auch keine Lösungsblätter und die eine oder andere Karte hat mehr als eine Lösung. Viel Spass beim Knobeln und argumentieren!
Die Primarschule Attinghausen, UR, hat die Biber Spielkarten in verschiedenen Klassen eingesetzt und uns folgendes Feedback zukommen lassen (Auszug):
Es braucht (fast) kein Material und ist vor allem für begabte Kinder eine gute Möglichkeit, sie zu fördern. (1. Klasse)
Für einige Kinder sehr ansprechend (vor allem Kinder, die gerne knobeln und überlegen / bequemere, passive Kinder fanden diese Karten nicht so toll). (2. Klasse)
Ich habe die Karten oft als Einstieg in eine Lektion oder Auflockerung während einer Lektion gebraucht und das Rätsel an die Wandtafel projiziert. (2. Klasse)
Die Karten sind gut verständlich, lösbar und motivieren die Kinder, weil sie knobeln müssen. (3. Klasse)
Einige Karten sind etwas zu einfach. (3. und 4. Klasse)
Die Karten sind verständlich gestaltet, es braucht keine weiteren Hilfsmittel. (4. Klasse)
Abwechslungsreiche Themen und Aufgabenstellungen. (4. Klasse)
Einige Karten sind herausfordernd, aber lösbar und logisch (auch für SuS nachvollziehbar). (4. Klasse)
Grosser Spassfaktor. (integrative Förderung)
For students aged 7+The new KUBO Coding++ TagTile Set completes the series of TagTiles® needed to introduce all primary concepts of coding, in a unique hands-on, screen-free way. This puzzle like set makes it easier for students to work with complex algorithms and develop abstract thinking. The set includes 44 TagTiles addressing concepts of variables, conditions (if/else) and events. This comes with lesson plans, a project pack and teacher guides.
To use these tiles you will need a KUBO Coding Starter Set
6x Variable TagTiles
2x Equal to Variable, 2x Subtract from Variable and 2x Add to Variable Operator TagTiles
1 x Greater Than and 1x Less Than TagTiles
2x ‘Start If’ and 2x ‘End If’ TagTiles
2x True and 2x False TagTiles
3 sets of Event TagTiles (12 tiles in total)
2x Turn 15 degrees left and right TagTiles
2x Set Speed TagTiles
1x Zero Parameter TagTile
1x ‘Start Random’ and 1x ‘End Random’ TagTile
3 Modulator TagTile
Free online curriculum materials, including a beautifully illustrated project pack and comprehensive teachers notes to download at www.kubo.education.
For students aged 4+
Boost your students’ skills with this super assortment of 36 additional TagTiles® to use with your KUBO Coding sets. These tiles allow control of time, speed, distance and direction. There are KUBO Coding+ lesson plans and teacher guides, to guide you and your students all the way.
With KUBO Coding+ students become more confident programmers using functions, subroutines and loops for endless possibilities. Included in the set:
1x each Wait 2, 5 and 10 seconds TagTiles,
1x each Go Slow, Go Medium or Go High Speed TagTiles
4x Go Back and 2x U-turn TagTiles
2x each Go Forward 2x, 3x or 4x TagTiles
2x each Turn 90 and 1x each Turn 180 degrees, right and left TagTiles
Additional Function TagTiles, making the way for teamwork and team challenges.
Free online curriculum materials, including 12 beautifully illustrated 45-minute lesson plans, activity maps, worksheets and comprehensive teachers guides to download at www.kubo.education
To use these tiles you will need a KUBO Coding Starter Set.
Big-Point is ideal for speaking and listening, records and plays back 30 seconds of sound. With a removable clear top you can create pictures, symbols, numbers or letters to match your recording. The large size is ideal for children with visual or motor skill impairments. Ideal for cross-curricular work. Record part of a story and then add a picture or word underneath the clear perspex lid, then ask the children to sequence them. Record sound effects and play back during storytelling use for colour coded question and answer games.
Available in 5 vibrant colours.
Requires 3 x AAA batteries, not included.
Size 8.5 x 8.5 x 2.5cm.
Handheld, portable and with a built-in screen, children can easily see their magnified images through this simple to use device, whether in the classroom or out in the school gardens.Rechargeable via USB and with up to 43x magnification, simply focus on the object that you wish to magnify and the image can be clearly seen on the screen. Wireless, it can also be connected to a tablet via USB, so that children can take still images of their magnified object, using the single control button on top of the microscope.This enables images to be shared with the rest of the class, as well as making the microscope an ideal tool for assessment. Compatible with IOS and Android tablets, MacOS and Windows. On 17” monitor: 75x magnification On 2” built-in display: 9x magnification 10 metre range Compatible with xploview
Activity Ideas!
Use the Easi-Scope to explore different types of food. Look at fruit or vegetable snacks. Examine the skin or peel and then look at a sliced piece. What patterns or shapes can children find? Can they recognise different fruit or vegetables from captured images? Captured images could be turned into art work by recolouring or creating repeating patterns.
Provide a feely bag of familiar objects and choose children to pick one item at a time from the bag - try to keep the whole object hidden from the rest of the group. Give the Easi-Scope to one child and ask them to hold it very close to the object. Can their group look at the screen and guess what the object is?
Try investigating materials. Use the microscope to capture images from different types of fabrics. How do natural fibres compare to manufactured fibres? How do they differ and how are they the same? Can children use their findings to recognise the origin of other fibres?
Reise mit Kira durch die Zeit und begegne Frauen, die Schweizer Geschichte schrieben! Kiras Mutter ist eine geniale Erfinderin. Doch als sie ihre selbstgebaute Zeitmaschine benutzt, verschwindet sie plötzlich. Ist sie auf ihrer Suche nach dem geheimnisvollen Energiekristall zu tief in die Vergangenheit gereist? Kira verfolgt ihre Spur, begleitet von Kooki, dem intelligenten Zeitreise-Roboter. Auf ihrer turbulenten Reise durch die Zeit begegnen sie faszinierenden Schweizerinnen. Ob als Soldatin, Ärztin, Politikerin, Malerin, Aktivistin, Unternehmerin, Gastarbeiterin oder Spionin: Diese Frauen haben Geschichte geschrieben!
«Dieser Comic ist für alle, die Frauenpower, Zeitreise und neue Erlebnisse toll finden. Am liebsten mag ich Kira. Sie hat immer gute Ideen und ist offen für Neues.» Yama, 12 Jahre
«Ich finde den Comic megacool und spannend, weil man so viel über wichtige und interessante Frauen erfährt!» Lovis, 10 Jahre
We are very excited to offer you our unique robust adjustable headphones which can be used across the school.
The replaceable ear cushions have been designed to cover the whole ear to minimise outside noise and to increase comfort and the quick release cable means that the cable can be replaced if it becomes damaged.
The connection at the end of the cable is a 3.5mm jack plug and can be plugged straight into your PC's headphone socket.
The cable length is 1.2m.
This clear 4 x 4 grid can be used to help with programming routes for Bee-Bot. Place the clear mat on top of existing carpets and maps or simply ask the pupils to design their own mats. 2D items can be placed under the clear mat. With such a versatile resource, the possibilities are endless.
Size: 60x60cm
For students aged 4+The KUBO Coding Math pack has a new unique set of TagTiles® that combines coding while focusing on math, giving teachers a great way to cover multiple learning objectives in one go. This add-on pack contains 50 new TagTiles including numbers, operators and playful Game TagTiles. On top, it offers 300+ Task Cards and three challenge maps addressing counting, cardinality, operations, algebraic thinking, numbers and operations, available to download for free from kubo.education.
3x Number One TagTiles
3x Number Two TagTiles
3x Number Three TagTiles
3x Number Four TagTiles
3x Number Five TagTiles
3x Number Six TagTiles
3x Number Seven TagTiles
3x Number Eight TagTiles
3x Number Nine TagTiles
6x Number Zero TagTiles
2x Equals Operator TagTiles
2x Subtraction Operator TagTiles
3x Addition Operator TagTiles
1x Division Operator TagTiles
1x Multiplication Operator TagTiles
1x Smaller Than Operator TagTiles
1x Greater Than Operator TagTiles
1x Blue Game TagTile
1x Yellow Game TagTile
1x Green Game TagTile
1x Pink Game TagTile
1x Red Game TagTile
1x Game Activator TagTile
To use these tiles you will need a KUBO Coding Starter Set.
This Bee-Bot mat provides a multitude of activities to suit a variety of learning objectives, for example ICT, Literacy, Numeracy and Knowledge and Understanding of the World.
A must have Bee-Bot resource.
The type of activities that you could try are:
Odds and evens
Prepositions
Counting activities
Geography tasks
Its flexibility makes this a really useful resource.
Size: 120x45cm
Navigate Bee-Bot around the busy seaside town. Visit the life boat station and the pier or buy some souvenirs in the gift shop. Link ICT units on control with geographical studies, reinforcing both seaside and directional vocabulary.
Take a trip to the seaside and have a paddle in the sea or build sand castles.
Made from wipe clean material, use with wet and dry resources e.g. sand shells and water for sensory play.
Program Bee-Bot and Blue-Bot on a farmyard adventure with this colourful floor mat. Learn about life on the farm, different farm animals and act out rural adventures! Introduce children to different animals, crops and how they are grown etc. A useful link between Science, Literacy and ICT.
Size: 75x75cm
Be amazed by how easy it is to use this hand held digital microscope that can be controlled through your tablet! Watch the awe and wonder as children see a bug magnified up to 43 times on screen! Attaches to a computer via USB and includes its own LED lighting system. Take videos or still images, using the single control button.
Communicates with Win XP to Win 10, Mac OS X 10.5.6 to Mac OS X 10.11.x as well as Android and iOS.
Place cards, objects or drawings inside the 30 pockets and record a 30 second message for each one.
The perfect cross-curricular classroom resource which is easy to use for both children and teachers.
The recordings are made by simply pressing the green button by the pocket and recording into the black box at the top, a simple switch moving from record to play, will then enable you to play back the message by pressing the green button again. You can record over and over with as many questions as you like. You could ask a question about what is in the pocket, answer a question in the pocket or leave a description. Some ideas for use; Maths sums, Identifying Shapes, Alphabet, Storyboards, Visual Timetable, Subject Quizzes, Timelines, Emotions Chart, Class Rules, Star of the Week, Nursery Rhymes, musical instruments, Famous people and so much more.
Take Bee-Bot® on an adventure around the marketplace to visit different stalls and complete your shopping list.
This mat transforms a typical classroom into a bustling marketplace where children can guide Bee-Bot through different stalls to improve their understanding of directions and spatial awareness.
It is designed to introduce children to programming. It helps them to create and debug simple programmes, encouraging computational thinking from a young age.
Children use the mat to apply basic geography skills and learn to navigate with simple directions and locations, enhancing their spatial awareness.
Take Bee-Bot® on holiday to the Seaside.
Navigate through this busy seaside town. Visit the lighthouse, fish market and get an ice cream to cool down!
This mat connects to 3 other mats to create the Bee-Bot World. The Bee-Bot World contains the Countryside mat, Seaside mat, People Who Help Us mat and the Transport and Industry mat. Sold separately.
Develop computational thinking and numeracy skills whilst playing the popular Snakes and Ladders game! This game is designed to get children thinking about maths problems whilst having to program their Bee-Bot® around the mat.
Let the children's imagination run wild with this wildlife garden mat. Can they get the Bee-Bot to follow the life cycle of the Butterfly, or the frog? With several different life cycles to follow, student's can combine understanding of different animals and species with the early stages of programming.
Go on a voyage with Bee-Bot® and spark a range of cross-curricular conversations about the world.Take a deep sea dive and mountain journey followed by a blast off into space! An excellent resource for teaching control in the Foundation Stage and KS1.
By turning the dial; 6 alternative faces appear: 24 hour; roman numerals; minutes; words; fractions - and there is even a blank space to write on! The internally-sprung hands move independently so that time before and after the hour can be shown without the hour hand moving. Can be wall-mounted or used with the desk-top stand.Complete with product guide.
Size: 40x40 cm
This product is available in Deutsch, Englisch oder Französich upon request. Please contact us directly for further information.
Fairy Tale Bee-Bot® Mat
An enchanting way to introduce controls.
Children will enjoy programming Bee-Bot® to visit characters from familiar fairytales including Goldilocks and the Three Bears, Jack and the Beanstalk and The three Little Pigs.
This mat is designed to engage students in programming and construction at the same time!Can you take the rubble to the skip? Take the workman to the digger?
Interactive Programming
This mat can be used to teach the basics of programming. By navigating Bee-Bot on a construction-themed layout, children learn to use directional commands effectively.
Geographical Skills
Designed to support geographical learning, this mat helps children use simple directions and locational language, vital for understanding basic navigation and map skills.
These remarkable units are great for speaking and listening, and with a 30 second recording time, they are ideal for use in all weathers.The speakers have been specially designed for loud play back outdoors and are ideal for Early Years treasure hunts or interactive number lines. The Outdoor Big Points are wall mountable and each requires 3 x AAA batteries (not included). They are weather resistant but we recommend storing them inside when not in use.
CHF 155.00*
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